Warhammer 2 abandon settlement
These tiles need to have 2x2 sea_coast tiles placed 2 pixels down from the top of the tile on each side. These can be rotated at 90 degree intervals, but not flipped on an axis. The image above shows all the valid placement positions for river settlements. You may find it is necessary to re-route rivers to get the settlements plugged in correctly. Placing a river settlement in an invalid location will result in missing data. These tiles have link requirements which mean the connecting river tiles need to be placed in the correct location for them to be displayed correctly. Instead road end pieces will be automatically placed where the roads terminate, but they still have to comply with the 2x2 linked tile rules. Road tiles do not link directly to settlements. If the settlement is placed over a road you may need to delete a number of road tiles to avoid missing data. Avoid placing them to near rivers and coastlines as they will limit the number of battle types that can occur in that area. Ideally you’ll need at least 8x8 pixels around the tile to accommodate sally out battles. You must ensure you use the correct type of settlement in each location, or you will end up with missing data.
There are certain rules associated with each of the settlement types, some of which will require you to edit other linked tile sets to fit them in.
There are a number of different settlement types that can be placed the tile map each with a specific RGB value. The settlement tiles are used to display all of the City Assault, Port Assault, Unfortified Town Assault & Unfortified Port Assault battles.